Cool art style and movement system! Really caught my eye when I saw the animated gif on your devpod site so I tracked it down (wonder why there's not a link here from that gif tho). Appreciated that you made something web-playable because it was easy to jump in and give it a shot. Must have been fun to work on this!
Jumping around at obscene heights and multi-dashing to land on various platforms while dealing out destruction is a really fun-sounding concept. I can IMAGINE this game as an awesome flow-state robot-smashing adrenaline-fest.
So there's a lot of cool raw pieces here, but they didn't quite come together to force me into that awesome fun I can imagine. Enemies are a bit too easy to game, their lasers don't seem to actually hit me, and there's kind of a tension between the movement sysetm wanting me to fly around as a whirlwind of destruction, but the 6-shot tankiness of the enemies wanting me to stand still and methodically work them down.
You got enough done here that I had some fun banging around and could really imagine that awesome experience it could grow into. Nice project!
Edit: wow just saw the short devtime on this, impressive amount done!
it does get very laggy when going into the actual arena. Possibly the amount of particles being used, but it is difficult to play and watch my own gameplay.
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Cool art style and movement system! Really caught my eye when I saw the animated gif on your devpod site so I tracked it down (wonder why there's not a link here from that gif tho). Appreciated that you made something web-playable because it was easy to jump in and give it a shot. Must have been fun to work on this!
Jumping around at obscene heights and multi-dashing to land on various platforms while dealing out destruction is a really fun-sounding concept. I can IMAGINE this game as an awesome flow-state robot-smashing adrenaline-fest.
So there's a lot of cool raw pieces here, but they didn't quite come together to force me into that awesome fun I can imagine. Enemies are a bit too easy to game, their lasers don't seem to actually hit me, and there's kind of a tension between the movement sysetm wanting me to fly around as a whirlwind of destruction, but the 6-shot tankiness of the enemies wanting me to stand still and methodically work them down.
You got enough done here that I had some fun banging around and could really imagine that awesome experience it could grow into. Nice project!
Edit: wow just saw the short devtime on this, impressive amount done!
it does get very laggy when going into the actual arena. Possibly the amount of particles being used, but it is difficult to play and watch my own gameplay.
Very fun project to work on. :)