No Quarter
Tyler Funk: Project lead, core gameplay, main controls, weapon bob, step sounds, low health heartbeat feedback, teleport sound, main weapon features (scattershot, ricochet, rapid fire), store UI, outline shader effect, hub scene, occlusion culling, player death, settings persistence, menu font selection, gamepad support, custom sliders, assorted integration, html5/webGL related support fixes, minor optimizations
Ian Cherabier: Charger enemy AI, navmesh integration, AI wander behavior, AI line of sight and facing limitation, enemy, destruction effect, ranged enemy support, enemy spawn fix, explosion and laser sound, player hurt sound, damage feedback effect
Anna Rossetti: In-game health and other stylized HUD, healthpack functionality, player health system, mousewheel weapon change, different reticle per weapon, dash recharge, UI-related bug fix, healthbar animation
Christer "McFunkypants" Kaitila: Skullboom arena level, baked lighting, material palette, low poly environment primitives, floorboards/trim/beams, player speed tuning, jump pad zones, input refactor, coin/click/tick sounds, shot trails, main menu polish, screenshake
Gabriel Cornish: Small enemy models (charger and second ranged), robot skull decoration, ice elemental gun, portal model
Jeremiah Franczyk: Facing Portals level, fire element sound, jump tuning, jump sound hookup
Simon J Hoffiz: Soundtrack (Arena and Dubstep)
Charlene A.: Ice projectiles with trail, fire gun, fire bullet
Cassidy Noble: Player gun model, large enemy robot model
Barış Köklü: Player jump, currency system, save/load functionality
Ben Stone: Main menu UI, camera alignment improvement
Audrey Margolis: Portal (including ripple effect and teleport functionality)
Jeff "Axphin" Hanlon: Health pick up model
Michael "Misha" Fewkes: Basic projectile sounds, audio manager, gunshot integration
Luis Montaña: Pause menu with immortal mode and fire delay options
Comments
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it does get very laggy when going into the actual arena. Possibly the amount of particles being used, but it is difficult to play and watch my own gameplay.
Very fun project to work on. :)