Ascend
A downloadable game for Windows
Navigate your way through a mysterious world, gathering shards to unlock new transformative powers until you reach ascension.
A collaborative project for HomeTeam GameDev, co-led with Simon Hoffiz. Project developed from March 24, 2024 - August 25 2024, with contributions from:
Simon J Hoffiz
Project co-lead, main mechanics, lead level design, tower model and environment, flying and glide implementation, floating island, elevator, platforms, telekinesis, tuning, levitation highlight, splash screen fix
Tyler Funk
Project co-lead, core gameplay, player character, cloth sim, models (handholds, handcrafted mountains, tunnel, shard), climbing with hand IK, water, mantling, puzzle system, save system, triplaner environment material, rope bridge, grass with dynamic displacement and dither distance fade, post-processing settings
Christian Gabbianelli
Detail scatter tool, spline mesh tool, procedural mesh tool and related sample, cave region, lightweight test map, landscape updates
Christer "McFunkypants" Kaitila
Environment textures (variety of plants) and model chunks (cliffs, rocks, sand, rock arch, slate block, pebbles), mesh generators (boulders, mountains), slippery ice, music integration, environment performance improvements
Luis Montaña
Stamina bar and related functionality (including drain), gliding unlock, shard collection UI updates, flapping noise integration
Alan Zaring
Main level music
Dylan Peck
Footsteps linked to ground material, spline mesh actor rendering, shard pickup visual effect, grab input, main menu button hookups (continue, restart) and improvements (hover and confirmation), main menu music integrated
Andy Sen
Level unlock system
Barış Köklü
Camera adjusts during glide
Status | Released |
Platforms | Windows |
Author | tfunk |
Genre | Adventure |
Tags | 3D, climbing, Flying, Singleplayer, Unreal Engine |
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