TypeStrike
HomeTeam GameDev Credits
Tyler Funk
Project lead, core gameplay, spawn system, stage 1 and 2 level design, scoring, glitch shader, track motion, wpm calculation, enemy behaviors, bacteriophage and dragonfly models, typing system, HUD sprites, UV scroll effect, win screen, inappropriate name detection, menus, audio system, UI font setup, steam leaderboards integration
Christer "McFunkypants" Kaitila
Neon ambience music, stage 3 (tech/cyber light) level design, glow effects, player rotation fix, sky glitch fix, additional words sourcing (CC0) and related filtering/cleanup
Randy Tan Shaoxian
Health system, dragonfly physics, damage sound, game over screen, backspace handling, keyboard handler improvement, enemy removal crash addressed, player out of bounds fix, enemy phrase overlapping pause screen fix
Justin Montgomery
~250 additional words for game dictionary
Playtesting
Alex Joiner, Klaim (A. Joël Lamotte), and Bryan Le
Updated | 23 hours ago |
Published | 6 days ago |
Status | Released |
Platforms | HTML5 |
Author | tfunk |
Genre | Action, Educational |
Made with | Godot |
Tags | On-Rails Shooter, Sci-fi, Typing |
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